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Flinto code handoff
Flinto code handoff





flinto code handoff

Pasting this value into another layer, will change it’s timing values to match.Coupons tagged with "40% off Sketch 3 and Flinto: UI Animation" This is a text representation of your easing which you can copy and paste. Copying Timing Valuesīelow the timing inspector you’ll notice a text field with a value like bezier(0.42, 0, 0.58, 1). This makes it easy to keep consistent timing values between lots of layers. Whenever you change the Timing, the current values become the default for the next layer that you modify. The animation will start after the amount of milliseconds you specify. Whether you use spring or classic easing, you can set a delay in milliseconds. So 500 milliseconds is half a second, and 250 milliseconds is 1/4 of a second. Milliseconds: There are 1,000 milliseconds in one second. If the line curves up slowly at first then sharply at the end, the layer will move slow and then speed up at the end.Ī duration in milliseconds can be chosen to determine how long the animation will take to complete. If the line is straight from one corner to the other, the layer will move at a constant speed. If the line curves up sharply to the top and then flattens out, the animation will move quickly at first, and then slow down. The graph shown represents how much of the animation is completed over time. You can choose one of our preset curves, or drag the handles of the curve to directly modify it. You can control the duration by adjusting tension, friction and velocity.Ĭlassic timing provides a Cubic Bézier curve that defines the easing of a layer.

flinto code handoff

The duration is a result of the other spring options.

flinto code handoff

  • Duration: can’t be modified directly for spring timing.
  • Negative velocity can be used to send the object in the opposite direction first. Adding more velocity is like throwing the object forward instead of simply releasing it.
  • Velocity: is the initial velocity of the movement.
  • There is less friction on ice, so it will continue to bounce longer. Imagine sliding a hockey puck attached to a spring across ice, or on carpet.
  • Friction: is how fast the object slows down.
  • A high-tension spring will start moving fast and bounce more. The timing graph shows a preview of the spring’s movement and it updates as you change the Tension, Friction and Velocity values. The spring timing option creates a virtual spring which helps create a realistic "physical" movement to layers in your transition. Flinto provides an open source Swift implementation of this spring algorithm for deveopers to use if they would like to match spring values from Flinto. FlintoĪs an example, if you set damping 0.8, velocity 0, duration 300ms, this is what the actual UIKit API call looks like:Īnimations: ,Ī natural-looking spring that is more intuitive to modify. This chart shows the names used in Flinto and their corresponding UIKit parameter values. This spring’s options match the parameters to Apple’s UIKit Spring for easy handoff to developer trying to match springs designed in Flinto.

    flinto code handoff

    There are two types of springs available. Adjust the values to get the desired timing behavior.Choose either “Spring” or “Classic” in the Timing section of the inspector.Select a layer or a screen in your transition.Good transitions are usually fast, and provide just enough movement to call attention to what’s important or to help users build a mental model of what’s happening in the app that you are prototyping. Controlling the timing of elements in your transition is important for getting things to move just right.







    Flinto code handoff